darkMyke on DeviantArthttp://creativecommons.org/licenses/by-nc-nd/3.0/https://www.deviantart.com/darkmyke/art/The-Legend-111482564darkMyke

Deviation Actions

darkMyke's avatar

The Legend

By
Published:
1.5K Views

Description

The Legend of racers...roaring motor, shimmering metal, elegant form. Fast and beautiful. What a magnificent show! Come and see it!

For the enthusiasts:
It's a P-51D Mustang. Here you'll find the picture in normal color:
[link]
And here a collection of some more views of my model, as well as some informations on the actual airplane:
[link]
(all of the above images were done by me)



Another one of my learning projects. For the first time I tried to recreate a real object according to real plans.

And well, I have to apologize to any Airplane lover out there (like me): my Mustang is really bad. I learned a lot with this project, which means I made a lot of mistakes. I use inappropriate techniques, which caused bad mesh topology, which made it almost impossible to add more details easily, or to even get the form of the Mustang right. It is now "pretty much alright" but someone who knows the airplane a little better will see that there are a lot of errors.
But at some point I accepted them - I didn't want to spend too much time on this project, after I saw how bad the start actually was. It would have been way too much to improve all the mistakes of the base mesh and start over - I still learned a lot, I'll use the new knowledge on my new projects.

Other than that:
I used Yaf(a)ray for the first time, the new and better Yafray. It is indeed a nice rendering engine, it can use Blender's procedural Textures and is quite fast, yet delivers acceptable results. Of course not Indigo like but at that speed...
I hope the developers keeps up the good work. And I hope they include Motion Blur someday...here I had to do it manually...(and that's why it is not as perfect as it should be).

Texturing was also an important step here - unwrapping and UV Texturing. It worked quite well, I did it quite quickly and did not care too much about realism anymore (although, the real machines are usually just as polished as my virtual recreation - for speed purposes).

The body of the Pilot was created with MakeHuman for Blender, the old script version...works good enough for simple things like this.

The Background is from cgtextures.com, all the other textures were handmade. Postpro: match background and the Mustang and of course to add the "old picture effect".

If you're interested, take a look at the other views of the Airplane, too! (See above)

So, even if it is not perfectly modeled, textured or whatever - I do hope you like it ;)
But at least I learned a lot, I'll do better next time.
Image size
1300x900px 563.81 KB
Comments9
Join the community to add your comment. Already a deviant? Log In
Rippie92's avatar
Find den vintage-effekt cool. Allerdings sieht das Werk an sich viel zu leer aus. Der Flieger sieht so allein gelassen aus. Ich finde, ein zweiter, recht weit entfernter Flieger würde der komposition gut tun. :)