This piece is quite unusual for me. Made on a tight deadline (for me at least), one of the few pieces I did for a contest, the very first I did for as a lecture exercise at the university and a topic I don't really like that much - Subsurface Scattering (SSS). In addition, it had to be rendered in Luxrender.
Yeah, SSS, awesome...wait, what is this SSS thing actually?
The effect called SSS is best visible for thin objects, with light shining through them. The butterfly's wings or the flower's petals demonstrate it clearly - they are not transparent, yet enough light "scatters" through the object so that you can discern lighter and darker areas. You can clearly see veins and structures below the surface. Another real life example is your hand, when you raise it to protect your eyes from harsh sunlight - the reddish glare which shines through your skin between your finges...yeah, that's it. SSS is just the term the technical guys use to describe it
Done with Blender and Luxrender.
No postprocessing at all. Therefore, nice flashy effects, no clouds (they would increase rendertime way too much...) nothing which was not done in Blender and Luxrender. Textures mostly from Wikipedia. And to all the biologists - no, that butterfly does not exist in this form. The wings are from a Morpho menelaus (Blue Morpho) but its body looks completely different in reality...
As always - let me know what you think. I'd love to hear your thoughts and critiques
Especially that leaf beneath the butterfly's lovely, hairy feet looks super-realistic!
But I do believe they were a lot of work. Also, as mentioned, the leaf's absolutely incredible. If I only had that detail of the picture, I couldn't tell it from a photograph!
How'd the contest go, by the way? Got any results yet? If the big winner's still to be chosen, I of course wish you the best of luck!
I try to do both (but fail at mastering either)
I love the colours (rawwrrrr, turquoise!! XD) and nice contrast with the warm flowers. The leaf on which the butterfly is sitting...whoah...nice details here! Good job!
The only thing that seems odd to me is the flower on the left. The perspective seems unnatural o_O
(Yeah, that turquoise...when I made the model I immediately made its wings blue, I didn't even know the butterfly species but I knew exactly what color I wanted!)
Die Flügel sehen aus wie gemalt und diese Haare and den Beinen <3
Have you heard of 0 A.D. ? play0ad.com/ It's a beautiful open-source strategy game, made by volunteers from all over the world. I am among the contributors, for more than a year now, and I have great time working with the very creative and passionate team, who mostly work with Blender! People who do great at modelizing animals and all kinds of organic shapes are quite rare, so if ever you'd like to join the forum and give a try on that, you would be really welcome!
Here is the page to get started : play0ad.com/community/particip…
To get a fresh overview on the game's project, check the crowdfunding page : www.indiegogo.com/projects/sup…
(I do think it's kind of cute, with its little legs folded under its head - which you told me about. )
I agree with all of your concerns! Indeed, a butterfly wing looks different, the scales make it look iridiscent. I even asked the instructors from the rendering course how you would achieve that effect - but apparently, there are no consistent rendering methods to do that, yet. They said, I should look into the phenomenon and do something about it Anyway, it's all about faking and I didn't want to spend too much time on that...The hair is also not quite finished but these little details take most of the time!
Also, as I've written below, I had to make the scene interesting somehow, so I tried quite an extreme perspective. Not quite satisfied with it, but once you work with such extreme (simulated) camera lenses it's hard to make the whole scene look "correct". It's damn physics, no cheating allowed
I'd also have loved to add dew drops, btw
Thanks for the comment, I really appreciate it!
I wish I could give you a proper technical critique on this, but as I just don't know one thing about rendering (I wish I would!), I can only share my general thoughts :
First of all, that perspective and the composition are really interesting! Even as a thumb in my inbox your picture caught me eye.
I also think you did a good job conveying the SSS topic by through the butterfly's wings. The little veins and shades look great.
But the element I like best is definitely the leaf the butterfly in the front is resting on. It looks so real with that structures, the form, and how the edges are waving a little.
And thank you for your encouraging words. Actually, the things you mention were my main concerns. I knew, I would not have time to make an impressive scene by itself (ie. by modeling and texturing...). The lighting and composition had to make it interesting. I'm glad I suceeded somewhat. And yeah, now that you mention it, that leaf took me a while (definitely the element I worked the most on) >XD