Made for a rendering contest for this year's rendering contest at the Technical University Vienna.
This piece is quite unusual for me. Made on a tight deadline (for me at least), one of the few pieces I did for a contest, the very first I did for as a lecture exercise at the university and a topic I don't really like that much - Subsurface Scattering (SSS). In addition, it had to be rendered in Luxrender.Yeah, SSS, awesome...wait, what is this SSS thing actually?
The effect called SSS is best visible for thin objects, with light shining through them. The butterfly's wings or the flower's petals demonstrate it clearly - they are not transparent, yet enough light "scatters" through the object so that you can discern lighter and darker areas. You can clearly see veins and structures below the surface. Another real life example is your hand, when you raise it to protect your eyes from harsh sunlight - the reddish glare which shines through your skin between your finges...yeah, that's it. SSS is just the term the technical guys use to describe it Done with Blender and Luxrender.
No postprocessing at all. Therefore, nice flashy effects, no clouds (they would increase rendertime way too much...) nothing which was not done in Blender and Luxrender. Textures mostly from Wikipedia. And to all the biologists - no, that butterfly does not exist in this form. The wings are from a Morpho menelaus (Blue Morpho) but its body looks completely different in reality...
As always - let me know what you think. I'd love to hear your thoughts and critiques