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Abiogenesis by darkMyke Abiogenesis by darkMyke
It's time to think outside the box...don't you think?


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What started out as technical exercise soon promised to become much more.
Well, I still think that my main goals with this image were to explore lighting (indoor lighting, as you can see) and materials as well as modelling techniques, yet I also think, that it is a little bit different from your usual interior render. Something with a twist, just as I like it.

So, just to list the main aspects of the technical achievements:

* I wanted to set up a nice, evening mood in a fairly simple room. The shadows may be a little inaccurate but I wanted to keep them like that. Otherwise, with a little postpro involved to adjust brightness / contrast / colors, I think that I pretty much got the feeling that I wanted to achieve.

* I spent quite some time on some of the materials: the concrete plates and metals (especially the brushed aluminium) took some experiments to get their final looks. I'm still open for suggestions to improve them, tho.

* The modelling as well as the whole scene is fairly simple, obviously...still, I tried to model the tentacles (I guess you've already realized that I really like to model tentacles, especially when you look at my other stuff =P ) using new ideas and techniques and I think I found some good strategies for the future...


Other than that, the basic idea for the scene is already pretty old...look here [link] for a small preview of the earlier version.
So, I've already tried to make something out of the scene but I have pretty much improved everything in the scene now. And well, I had a couple more ideas to use it and worked on two of them for quite some time but in the end, I decided for this, final one...to be honest, this project could have been much quicker if I had known what I wanted to make out of it.

Now, last but not least for the technical details:

Modelled in Blender (as usual) and rendered in Yafray only (using GI). Actually only one pass was used, with mild post pro in Photoshop, as mentionend already.
Rendertime: around 2h 32 min (quite fast as I didn't even have to use ultra-high quality settings and kept the rendersize small)
Vertices: 1,117,330 (mostly due to the subsurface modelling of the tentacles)
Faces: 1,087,756


That's it - now I hope for some feedback from your side, if you can spend one or two minutes on writing about what you think, that would be GREATLY appreciated... :)
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Daily Deviation

Given 2006-09-15
Abiogenesis by ~darkMyke is a wonderfully composed piece that utilizes spectacular modelling and texture work to make this a piece worth featuring -- check it out. ( Suggested by Captian-Deschain and Featured by bluespeed9 )
:iconxvaletta:
xValetta Featured By Owner Feb 9, 2014  Hobbyist
This looks incredible awesome and i think, that the shadows are good as they are. It looks more realistic to me.

Keep up the good work
Reply
:iconxelptic:
xelptic Featured By Owner Jan 21, 2010
Oh, so you are the man who is responsible for this =]
It's one of the few images which grabbed my attention to Yafray/Yafaray :) Thanks!
Reply
:iconrobslijkhuis:
RobSlijkhuis Featured By Owner Jan 5, 2010  Professional Digital Artist
Good work; Next to a good sense of modeling your also great in (graphic) design; I like how you present your illustrations :D
Reply
:icontritube:
tritube Featured By Owner Sep 7, 2009  Professional Interface Designer
hey dude is that 3ds & VRay ? :S
Reply
:icondarkmyke:
darkMyke Featured By Owner Sep 9, 2009  Hobbyist Digital Artist
Nope, but the Open Source equivalents, maybe ;P
Good ol' Blender and ol' Yafray, which is now resurrected as a much better Yafaray...
Reply
:icontritube:
tritube Featured By Owner Sep 9, 2009  Professional Interface Designer
pretty awesome i would say S:

neither its veryyy very old ;p
Reply
:icontritube:
tritube Featured By Owner Sep 9, 2009  Professional Interface Designer
pretty awesome i would say S:

neither its veryyy very old ;p
Reply
:iconmatticusiv:
MatticusIV Featured By Owner Jul 29, 2009
where did you find that hardwood floor texture?
i'm trying to find a good one, but they're all too small
Reply
:icondarkmyke:
darkMyke Featured By Owner Jul 31, 2009  Hobbyist Digital Artist
Actually I wouldn't consider this one as big either. I remember cutting and copying it in Photoshop, removing visible marks to avoid anyone noticing the tiling...
It was from CGtextures.com, it's my source for almost anything.

(On a side note, I know the problem about good wood textures and recently bought the arroway collection. It is really wonderful to work with that, but of course, it does cost money...)
Reply
:iconmatticusiv:
MatticusIV Featured By Owner Aug 2, 2009
oh sweet, yeah i was planning on doing that, but i was just wondering if there was another way, that can cause some repetition in the texture, cgtextures is a very helpful site

i would buy that, but i'm broke as crap ^_^
thanks though
Reply
:icondarkmyke:
darkMyke Featured By Owner Aug 3, 2009  Hobbyist Digital Artist
Yeah, the collection isn't cheap but it is of splendid quality. But cgtextures.com does work, too ;)
Reply
:iconhimbeerfalter:
Himbeerfalter Featured By Owner Nov 21, 2008  Hobbyist Traditional Artist
Das ist so geil! :D Und es war sogar ein DD... o_O Wow... und so einen berühmten jungen Mann kenne ich höchstpersönlich... +umfall+
Reply
:iconthemistressspawn:
TheMistressSpawn Featured By Owner May 31, 2008
ANOTHER rthing that looks like Portal!

Weighted storage cuuube D8

Very nice work, yet again!
Reply
:iconnoxious-cherub:
noxious-cherub Featured By Owner Jan 18, 2008   Digital Artist
Ace as usual...

gone no where but up.

Well done !! :D
Reply
:iconpypmannetjies:
Pypmannetjies Featured By Owner Dec 23, 2007
BTW, how did you do the tentacles? I struggle with them...
Reply
:icondarkmyke:
darkMyke Featured By Owner Dec 25, 2007  Hobbyist Digital Artist
Doing tentacles is one of the funniest things to do :D

At that time it was the Curve Deform tool, nowadays it's the Curve modifier which is your friend for such things. It's actually quite easy once you know what to do, simply define the shape of the tentacle with a Cylinder, subdivided as necessary, and use a curve (and the modifier) to bend it.
There are some things to keep in mind (you must work precisely!) but if you tell me in more detail where you struggle, I might have some better tipps :) (a note is probably the better way to do this, though).
Reply
:iconbananasplit1:
Bananasplit1 Featured By Owner Dec 7, 2007
Pretty insanely cool.
Reply
:iconthemormor:
TheMorMor Featured By Owner Jul 4, 2007
This is definetley one of my alltime favourite scenes done in blender, just so beasutifull.
Reply
:icontransatlant1c:
transatlant1c Featured By Owner Jun 4, 2007  Professional Photographer
Can you also teach me how to make inside scenes like this? Anything you can teach me would be insane, because your a master :)
Reply
:iconarbatinukas:
arbatinukas Featured By Owner Mar 2, 2007
o dont realy know what it is but it really looks great, those wire-like hings looks like the back of my PC, so thats what it's doing when i'm out O_o
Reply
:icondarkmyke:
darkMyke Featured By Owner Mar 2, 2007  Hobbyist Digital Artist
Hahaha...yeah, that's quite a...frightening (or fascinating) idea. I'd better have an eye on my PC...
Reply
:iconthemormor:
TheMorMor Featured By Owner Feb 25, 2007
Dude that is fuking awsome!
Reply
:iconmandoragon:
Mandoragon Featured By Owner Jan 21, 2007
Just wondering, but would you mind turning this beautiful piece into a print so I can buy it?
Reply
:icondarkmyke:
darkMyke Featured By Owner Feb 13, 2007  Hobbyist Digital Artist
So, I eventually looked into it...and I fear I don't bring good news.

But I won't turn it into a print, it's just too small and the quality would be poor. Which I would not accept. I'm sorry :(
Reply
:icondarkmyke:
darkMyke Featured By Owner Jan 22, 2007  Hobbyist Digital Artist
I fear it won't be as good as a print anymore...I made the mistake and didn't work with an appropriate size this time. However, never say never - I'll look into it when I have holidays (which is in two weeks ;) ).
Reply
:iconmoonmystress:
MoonMystress Featured By Owner Dec 28, 2006
Congrats on the DD dear. I, too, love the shadows.... You're very correct, our styles are quite different, yet still I like this immensely...
Reply
:iconpypmannetjies:
Pypmannetjies Featured By Owner Dec 26, 2006
You're a great blender artist! Those shadows are lovely... You've inspired me to finally learn yafray!
Reply
:icontypotypical:
typotypical Featured By Owner Dec 2, 2006
fantastic, makes me want to learn blender more.
Reply
:iconnaiveamoeba:
naiveamoeba Featured By Owner Oct 16, 2006
Lovely! The lighting's really nice, and it's pretty good for blender+yafray, too. The concrete still looks slightly more like chipboard than concrete though, but it's an interesting and realistic render.

Good stuff :)
Reply
:iconpdotcdot:
pdotcdot Featured By Owner Oct 15, 2006   Interface Designer
WOW!! this is so cool, just really caught my attention, way beyond anything I could create!! :D
Reply
:icongoku100:
goku100 Featured By Owner Sep 16, 2006
That is hawt man...
Reply
:iconraw-food:
raw-food Featured By Owner Sep 16, 2006
Don't you guys care about the meaning behind art?
Reply
:icondarkmyke:
darkMyke Featured By Owner Sep 18, 2006  Hobbyist Digital Artist
Hm, who do you speak with...(*is a little confused*)
Reply
:iconnitro404:
nitro404 Featured By Owner Sep 15, 2006
:heart: Simply amazing =]
Reply
:iconimmortal20:
immortal20 Featured By Owner Sep 15, 2006  Hobbyist Photographer
cool
Reply
:iconrcalabrezi:
rcalabrezi Featured By Owner Sep 15, 2006  Professional Digital Artist
Very interesting your concept, it's photorealistic and detailed.

I like the older version as well. Great work!

[]'s
Reply
:iconsenecal:
Senecal Featured By Owner Sep 15, 2006  Professional Digital Artist
Nice work!
Reply
:iconechoskybound:
echoskybound Featured By Owner Sep 15, 2006
Aside from the phenomenal lighting and rendering, I'm very intrigued by the concept. What is that thing and what is it doing? It's hard to say whether it's stealing or returning those balls (and what are the balls, exactly?) Very interesting and thought provoking.
Reply
:icontonycorruption:
tonycorruption Featured By Owner Sep 15, 2006   Photographer
Amazing feeling of depth from the textures, great job.
Reply
:iconmaxthehedgie:
maxthehedgie Featured By Owner Sep 15, 2006  Hobbyist Writer
I'm having flashbacks to 2001: A Space Odyssey...
Reply
:iconishmiel14:
ishmiel14 Featured By Owner Sep 15, 2006  Professional Traditional Artist
thats awesome
Reply
:icontyii:
tyii Featured By Owner Sep 15, 2006   Traditional Artist
So cool!! I could never do that. @.o I love the blue marbley things.
Reply
:iconpixeltron:
Pixeltron Featured By Owner Sep 15, 2006
Let me start by saying, wow, I really like this peice. I think it turned out swimmingly!
I like that you took a relatively simple concept and geometric shapes and kicked up crazy on it. The wires/ tenitacles are awsome. For me, I have difficulty in making wires just right so I'm impressed when others can.

I'm not sure if it was your intention, though I think it is, but I really like the stylized look of the textures and that you went for artistic look over complete realism. Also something I'm making an effort to work towards.
Photorealism is nice but stylized is better.

I think with the way the lighting is, it looks more exterior based as opposed to interior. More natural. Also, I get the feel of early to mid afternoon and not evening. I'd like to see the light really pushed for a intensely lit, radiosity affect.
For evening I think you're gonna have to change the lights and play with shadows a touch more.

Just two questions if I may. How many lights are in the scene and why did you choose GI over Raytraced lighting?
Reply
:icondarkmyke:
darkMyke Featured By Owner Sep 18, 2006  Hobbyist Digital Artist
You may ask what you want...
1) There is a whole lot of one (actually two but one is only acting as photon-emitter to support GI and doesn't add light) lamp in the scene. Sometimes less is more.
2) Hm, I personally love to work with GI and it makes things easy if you get the hang of it. It adds a lot of realism quite easily and quickly while you would have to use much more time to set up a similar lighting in a raytraced scene.

And I agree with you - photorealism is hard to achieve and not always necessary...
Reply
:iconsylverstrike:
SylverStrike Featured By Owner Sep 15, 2006
Very, very beautiful. The concept is probably the best thing about this piece- thinking outside of the box, indeed! And the lighting...I just LOVE the lighting; it has that soft, sweet sunlight feel to it. You've managed to include some very technical objects without making them look so alien as to weird out the viewer, but instead, it makes us curious and keeps us looking. The wall texture is incredible. There's something about this piece that makes me really want to be there.

Superb work, really.
Reply
:iconzazma:
Zazma Featured By Owner Sep 15, 2006
Awesome :D
Reply
:iconthe-rumor:
the-rumor Featured By Owner Sep 15, 2006
This is really nice. so many little things to notice.
Reply
:iconthe-ace-chef:
the-ace-chef Featured By Owner Sep 15, 2006   Interface Designer
Nice work, the lighting came out spectacularly if you ask me, I especially like the way the light comes in and illuminates the box, kinda as if it has seen past the darkness or something....the shadow in the back looks very good as well=)
Reply
:iconkubrickz:
kubrickz Featured By Owner Sep 15, 2006
Very Good work - this is great
Reply
:iconsircula:
SirCula Featured By Owner Sep 15, 2006  Professional Digital Artist
wow thats incredible for blender!
Reply
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August 25, 2006
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