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©2006-2009 ~darkMyke
:icondarkmyke:

Artist's Comments

It's time to think outside the box...don't you think?


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What started out as technical exercise soon promised to become much more.
Well, I still think that my main goals with this image were to explore lighting (indoor lighting, as you can see) and materials as well as modelling techniques, yet I also think, that it is a little bit different from your usual interior render. Something with a twist, just as I like it.

So, just to list the main aspects of the technical achievements:

* I wanted to set up a nice, evening mood in a fairly simple room. The shadows may be a little inaccurate but I wanted to keep them like that. Otherwise, with a little postpro involved to adjust brightness / contrast / colors, I think that I pretty much got the feeling that I wanted to achieve.

* I spent quite some time on some of the materials: the concrete plates and metals (especially the brushed aluminium) took some experiments to get their final looks. I'm still open for suggestions to improve them, tho.

* The modelling as well as the whole scene is fairly simple, obviously...still, I tried to model the tentacles (I guess you've already realized that I really like to model tentacles, especially when you look at my other stuff =P ) using new ideas and techniques and I think I found some good strategies for the future...


Other than that, the basic idea for the scene is already pretty old...look here [link] for a small preview of the earlier version.
So, I've already tried to make something out of the scene but I have pretty much improved everything in the scene now. And well, I had a couple more ideas to use it and worked on two of them for quite some time but in the end, I decided for this, final one...to be honest, this project could have been much quicker if I had known what I wanted to make out of it.

Now, last but not least for the technical details:

Modelled in Blender (as usual) and rendered in Yafray only (using GI). Actually only one pass was used, with mild post pro in Photoshop, as mentionend already.
Rendertime: around 2h 32 min (quite fast as I didn't even have to use ultra-high quality settings and kept the rendersize small)
Vertices: 1,117,330 (mostly due to the subsurface modelling of the tentacles)
Faces: 1,087,756


That's it - now I hope for some feedback from your side, if you can spend one or two minutes on writing about what you think, that would be GREATLY appreciated... :)

Daily Deviation

Given 2006-09-15

Abiogenesis by ~darkMyke is a wonderfully composed piece that utilizes spectacular modelling and texture work to make this a piece worth featuring -- check it out. (Suggested by ~Captian-Deschain and Featured by `bluespeed9)

Comments


love 0 0 joy 4 4 wow 2 2 mad 0 0 sad 0 0 fear 0 0 neutral 0 0
:iconzeronix-designs:
Reminds me on Toystory (dont know why) but its awesome.
Really good work on this piece.

--
:new: M.f.G. ->DesignVZ.de
:iconjeheace:
Very nicely done. Can definately see your lighting testing being done here.

Later.
:iconjeheace:
Though it seems more of an "Light from an open door" illumanating the copier.

Later. again.
:icone-serrano:
It really looks as a nice infoarchitecture with interesting new features. The walls are looking good, but the wooden floor is really great. :nod: Yes, the light and shadows look very realistic. Good one. :thumbsup:

--
Creativity has no limits
:iconkhaoticstorm:
awesome buddy, totally feeling this new style.

--
->thefifthorder`
->depthCORE`

Imagination has no limit, Unleash your mind.
:iconmajora28:
Nice scene bro! I like how the light is :)

--
Armin Van Buuren - Sail
:iconrg11389:
excellent work, i really like this render. keep it up!
:icongenesis-orbit:
Sweet lighting man

--
One heart , One voice, One love, One spirit

avatar created by =iMegatron
:icon1alpha1:
great work man.. :)

--
"you fight great but i'm a great fighter"
Apollo Creed

Details

August 25, 2006
685 KB
1280×800

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