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Artist's Comments
It's time to think outside the box...don't you think?
------------------------------------------------------------------- What started out as technical exercise soon promised to become much more. Well, I still think that my main goals with this image were to explore lighting (indoor lighting, as you can see) and materials as well as modelling techniques, yet I also think, that it is a little bit different from your usual interior render. Something with a twist, just as I like it. So, just to list the main aspects of the technical achievements: * I wanted to set up a nice, evening mood in a fairly simple room. The shadows may be a little inaccurate but I wanted to keep them like that. Otherwise, with a little postpro involved to adjust brightness / contrast / colors, I think that I pretty much got the feeling that I wanted to achieve. * I spent quite some time on some of the materials: the concrete plates and metals (especially the brushed aluminium) took some experiments to get their final looks. I'm still open for suggestions to improve them, tho. * The modelling as well as the whole scene is fairly simple, obviously...still, I tried to model the tentacles (I guess you've already realized that I really like to model tentacles, especially when you look at my other stuff Other than that, the basic idea for the scene is already pretty old...look here [link] for a small preview of the earlier version. So, I've already tried to make something out of the scene but I have pretty much improved everything in the scene now. And well, I had a couple more ideas to use it and worked on two of them for quite some time but in the end, I decided for this, final one...to be honest, this project could have been much quicker if I had known what I wanted to make out of it. Now, last but not least for the technical details: Modelled in Blender (as usual) and rendered in Yafray only (using GI). Actually only one pass was used, with mild post pro in Photoshop, as mentionend already. Rendertime: around 2h 32 min (quite fast as I didn't even have to use ultra-high quality settings and kept the rendersize small) Vertices: 1,117,330 (mostly due to the subsurface modelling of the tentacles) Faces: 1,087,756 That's it - now I hope for some feedback from your side, if you can spend one or two minutes on writing about what you think, that would be GREATLY appreciated... Daily DeviationGiven 2006-09-15Abiogenesis by ~darkMyke is a wonderfully composed piece that utilizes spectacular modelling and texture work to make this a piece worth featuring -- check it out. (Suggested by ~Captian-Deschain and Featured by `bluespeed9) |
Details
August 25, 2006
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Comments
Really good work on this piece.
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Later.
Later. again.
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Creativity has no limits
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->depthCORE`
Imagination has no limit, Unleash your mind.
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